The Process

I have a unique approach to creating music for my clients. I follow a method similar to the design of graphics or physical products. A process that ensures the client gets the right music for their game.

Every track starts with a call (zoom or otherwise) with the client. During this call I will take notes and develop a brief based on what the client is looking for. I will then go over the brief with the client to make sure I’m not missing any key information. Once the brief is finalized I will brainstorm ideas depending on the requirements. Ill take one or more of these ideas and develop one or more demos to present to the client. This ensures the music is headed in the right direction.

After this I will develop the demo into a full song building off the client’s feedback. Once the tracks are completed I will present the finished product to my client for implementation into their game.